Monday, January 25, 2016

Using the Game of "Telephone" to Write a Story

Each student will collaborate on a series of five ‘tiny stories.’ By ‘tiny story’, I mean a narrative (with something that might resemble a beginning, middle and end) of less than 30 words, accompanied by an illustration (drawn, photographed, computer generated, etc.). By ‘collaborate,’ I mean that each student will complete the series’ 1st tiny story, forward it to a second (pre-determined) student, who will complete the 2nd tiny story in the series, who will then forward that 2nd story (NOT 1 & 2) to a third (pre- determined) student who will continue the process until each student has contributed 5 tiny stories, each to a different series.Then we’ll see what happened.Artist statements should include a discussion of how form and content, narrative and theme, individual story and series correlate and compliment each other. 

There were five of us. We formed a story-writing group. Our efforts were inspired by the game of Telephone. Each of us would write and illustrate a 30-word story. This story would be passed on to another, who would fabricate the story's subsequent chapter. This process was repeated until each story had five short chapters.

Here was my contribution:



My 30-word story is intended to be a parody of fantasy tales that involve made-up names, third-person narrative, and beautiful gardens in distant lands. I intended the low-brow punchline to contrast the beautiful Mediterranean imagery and decorative floral flourish.

One of my peers provided the next chapter in Saeros's tale:



Aidan may have observed the style of my story; the intentionally twisted variation on typical young adult literature. He advanced the story by adding a conveniently-placed all-powerful villain. I consider this to resemble my original theme because it makes fun of how, in fantasy literature, the greatest villains in the universe tend to manifest themselves to the average and unbecoming protagonist/chosen one.

Aidan keeps the ironic momentum going by implying that our protagonist has just spit on the head of an evil lizard god. In doing so, Aidan has just set up the story for conflict. This could be considered the inciting incident of the story. I am reminded of the occasion where, in Harry Potter, Fred and George bewitch snowballs to bounce off the back of Professor Quirrell's turban.

Next:


Who is Marillo, you ask? In this game of Telephone, each author had access only to the work of the author directly prior to him or herself. Aiden did not reference the main character by name. Thus, Tabitha has no means of knowing that the original name of the protagonist was "Saeros". Interestingly, Tabitha found a new fantasy-genre name for the protagonist. "Marillo" is every bit as exotic as Saeros. In comparison to the menacing title "Mulathius, the name "Marillo" sounds rather oaf-ish. One wonders if Tabitha intentionally or subconsciously chose the name of the character to evoke the idea of his weakness and submission to the evil lizard.

Tabitha's tale transitions fluidly into existence from Aidan's contribution. Aidan presents the appearance of Mulathius abruptly, and Tabitha starts with Mulathius addressing the main character by name, as would any ominous and archetypal omnipotent villain. Mulathius's brevity of speech corresponds with Aidan's original god archetype concept. Because, of course, when you are all-powerful, you don't need to say a lot. Tabitha had only a few short words to describe Mulathius's appearance, but she chose to describe his eyes. We already know that Mulathius is a lizard, so the eyes are the next best choice. In fantasy stories, it is the eyes that are often the window to the soul. The use of the word "gleaming" immediately connotes intelligence, but a hard and ruthless intelligence, like sharpened steel.

The straight cut to the expression of Marillo's worship reinforces the idea of Mulathius's power. There is no hesitation. Marillo sees Mulathius and immediately knows that the lizard must be worshiped. The statement, "Marillo would worship him", could also be construed, not as Marillo's decision to worship, but as Mulathius's decision to seduce Marillo into worship. Regardless of the interpretation, this simple sentence convey's Mulathias's power. Without directly stating it, the impressive nature of Mulathius's presence is made crushingly apparent.

Next:



Barrett had to work off of the knowledge that Marillo was going to serve Mulathius, and that Mulathius was a demon. Mulathius's status as a demon implies innate powers, and it seems that Barrett decided to base the plot of his chapter on these implied powers. Strange events are happening as a result of Marillo/Saeros's encounter with the demon/lizard god, but there has been no game changing event yet. Thus, this chapter could be considered to be rising action.

The statement, "he wasn't cold" implies that the reason for Marillo's shaking is not due to temperature, but instead due to supernatural influence. This once again implies Mulathius's effect on Marillo. Within the context of the earlier installations, the reader knows that Mulathius's god status is influencing Marillo.

However, reading from this chapter alone, without the context of the earlier installations, the reader no longer knows the reason for Mulathius's influence. Marillo might be desiring Mulathius because Mulathius is a cheeseburger. The original natures of Saeros/Marillo and the lizard god have now been lost in this game of Telephone. The writer of the next addition of the story will not know that Mulathius is a lizard god, nor that it is Marillo who is subservient to Mulathius and not vice versa.

The final installment:


The story takes a sudden twist!

Yet, the "fantastique" tone of the story has been preserved. It lingered through the prior installment in the form of the exotic names and the apparent use of magic. The perpetuated "fantastique" vibe of the story is at the root of this turn of violent devouring. Were this a realist tale with no pre-established outrageous elements, it is unlikely that one character would eat another.

The sentence "Marillo looked up at Mulathius longingly" was originally intended to communicate Marillo's worshipfulness. However, that detail was not included in the installment prior to this one. The source of Marillo's longing was left up to the imagination! Who was to say the source of the longing was fear? The assumption of longing due to hunger is entirely justified!

Of course, such lapses in continuity are anticipated in this assignment, and here we see the humorous consequences of such a lapse. When placed within the context of the prior chapters, we see a reversal of power that doesn't make sense; the supposedly weaker Saeros/Marillo abruptly has decided to devour the mighty lizard god!


Conclusions:

This telephone-esque exercise was a fine example of how the genre and style of a story can be perpetuated, even if the various chapters of the tale are written blindly by different authors. As readers, we can easily discern the familiar components of our favorite genres. As writers, we percieve those familiar components and are able to incorporate those components into our sequel. It's almost compulsive. We don't want to write something that goes against the established theme or tone. As a testament to this, some aspect of the original tone was preserved within each mini-series written by our group.

Aidan: The first thing that comes to my mind about this assignment is its organizational difficulty. It would be simple enough if it were done all at once and in person. However, for our group at least, the virtual element became problematic. Whether from technical difficulty, or the kind of miscommunications that occur in virtual conversation, we experienced confusion. In my case, this was creatively restricting because I spent more time stressing over communicative errors than thinking about artistry or collaboration. As far as the work that was done, I found it to be challenging because there is no sense of control. However, it does prompt one to be more economical in the use of language. I found that to be a valuable experience in making less words mean more.  

Tabitha: We’ve repeated frequently that creativity loves constraint, and in these short story exercises, I’ve found that to be the case. There’s something really challenging and yet freeing about having to communicate plot, character, theme, and ambience in 20 words, ten words, six words. It’s intriguing to build off other's ideas in both written and visual form, and actually reminded me of group writing for films or television shows. However, in this particular assignment, the communication and technicalities tripped our group up a bit. In Totems without Taboos:The Exquisite Corpse, DJ Spooky speaks of breaking down “the linear flow of ideas between people.” The at-times confusing form of this assignment made it a bit hard to do that, and it sometimes seemed as if we were creating an unwieldy, passive Frankenstein, a painfully self-aware and pointless monster, instead of the one that haunts Mary Shelley’s novel purposefully. It’s an elegant art form, however, the very short story, and feels like a language of its own. To learn it feels essential, but the path to doing so can be hard to navigate.

Trevor: These story sequences were exercises in entropy both in the interpretation of them and organization to do them. Writing and compiling the stories became a weird mission of preservation. There was an odd weight of lineage and legacy to respecting the last story and passing on something understandable and inspirational for the next while trying to write something decent. It’s an odd way to play the surrealist game DJ Spooky told us about, turning the Exquisite Corpse into a preservationist exercise. A truer playing would have veered into the irreverence of something like Axe Cop’s childish, self-contradictory bliss nightmare.

Barrett: Throughout the entire assignment, I was most fascinated by the way my story seemed to evolve. It made me realize that whether or not we intend to apply the “Exquisite Corpse” idea to our art and our stories, historically, it is bound to happen anyway. Do not all stories and ideas become embellished and drawn out over time? The organization of this assignment was inevitably a disaster. Not in the ideal sense, perhaps, but in the realistic carrying out of it. I’m still not sure if it was all done correctly at this point. But I tend to believe that is part of the process and certainly part of the art. Confusion is only compounded into the spontaneity of our responses. In fact, disastrous collaboration is often what spawns cherished art. The somewhat humorous example of the ruined Ecce Homo fresco in Spain comes to mind. It developed from ancient art to bizarre reconstruction attempt to template for memes. This assignment allowed us to just taste that process and be aware of doing so.

Tuesday, January 19, 2016

Making Images That Convey the Same Emotion as a Piece of Music

The eight images below were inspired by "Racing Against Sunset", by Philip Wesley.
The song can be found at https://www.youtube.com/watch?v=fc2FOYE5W_I

The melody of the song is cyclical, very repetitive. I equated this to the movement of an engine. Consequently, several of the images feature a locomotive. The simplicity and elegance of the solo piano are compatible with this quaint mode of transportation. The ups and downs of the melody are also represented in the recurring image of the hill.

Though the melody does sound cyclical, it does not stay put. It progresses through an entire spectrum of pitches. Furthermore, the notes are quite fast paced. The song is full of motion.
To communicate motion in the images, I used a combination of diagonal lines, blur (to simulate a quick moving object), and time lapse light streaks.

Occasionally, the song does feature an abrupt low note or a pause, for dramatic effect.
Moments of drama are represented in the pictures by the trees and cards. These items are shown to be frozen in the air, and therefore packed with potential energy. The suspense lies in the viewer's realization that the items will soon drop to the ground.

The tune is generally melancholy. The nighttime setting contributes to the sense of melancholy. I created the appearance of nighttime using high contrast and low color saturation.

The song does have tinge of hope. This hope is embodied in the distant house with its lights on, and in the face of the child. Notably, the song does not always sound hopeful. Thus, there is a picture wherein the house is darkened, and, above the child, the reflection of the steep hill can be seen.

The pictures also form a narrative. A child is riding a train at night. The train goes into the countryside and passes a hill. The child looks out the window at the hill and allows his imagination to get carried away as he tries to pass time.






Tuesday, January 12, 2016

In Addition to "The Force Awakens"

Stars Wars: A New Hope was released on May 25, 1977. The sequel, The Empire Strikes Back, was released almost 3 years later. Now, with the record-breaking success of The Force Awakens, Star Wars is again a common topic of discussion. Less frequently discussed is a Star Wars mini-film released in 1978, between the two original hits. 

The Star Wars Holiday Special aired only once in the United States, on Friday, November 17th. Fans were able to create bootleg copies, preserving it so that future generations of fans might both laugh and cringe. Because, in all its sappy weirdness, the Star Wars Holiday Special is a joy to watch. But how did the project ever get the go-ahead at all, and why did it receive such negative reviews? The answer is multi-part; the lure of advertising fused with the hubris of success, and the lack of guidance from George Lucas.

In theory, the Holiday special would have been great advertising for the upcoming Empire Strikes Back. To the producer of a new and upcoming series such as Star Wars, the opportunity would have been tempting. The project was thus able to proceed by riding in the wake of A New Hope. However, though its predecessor’s success was able to provide momentum, the momentum was also its downfall. The holiday special might have looked better had it not been doomed to be compared to one of the greatest Sci-fi adventure films of all time. A New Hope had given Star Wars fans high “hopes”, and the holiday special could not match up in style or craftsmanship.

Perhaps the holiday special would have been better if George Lucas was more involved. Reportedly, Lucas was sent snippets of the film after each day of shooting. However, having been in the midst of the production for  The Empire Strikes Back, Lucas must have paid little attention to the progress of the holiday special. Lucas had no part in writing the holiday special, and the resulting effect is to alienate the viewers who enjoyed George Lucas’s writing in A New Hope. A reviewer from the AV club wrote; “I'm not convinced the special wasn’t ultimately written and directed by a sentient bag of cocaine."

Unlike many other films from the era, the style of Lucas’s original trilogy is relatively timeless. However, because the special was made for 70’s variety television and was lacking Lucas’s guidance, the special ultimately incorporated 70’s cultural elements that simply do not belong in the world of star wars. The band Jefferson Starship may have “starship” in its name, but Imperial Guards in a galaxy far far away should not be watching the bands music videos on hologram players.

It took a strange combination of events to catalyze the creation and release of the Star Wars Christmas special. Looking back on the holiday special, George Lucas said, “We kind of let them do it…We let them use the characters and stuff and that probably wasn't the smartest thing to do, but you learn from those experiences.” Lucas also said, "If I had the time and a sledgehammer, I would track down every copy of that show and smash it.However, let’s be glad George Lucas is a busy man without a sledgehammer, so that today we get to enjoy the weirdness of The Star Wars Christmas special.